Motion in a Plane

Physics · Class 11

Lesson 10 of 10 · 15 min

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Must-know facts

16 facts

  1. 1Displacement magnitude ≤ path length; equal only for straight-line motion in one direction.
  2. 2Unit vectors î, ĵ, k̂ have magnitude 1 and no unit or dimension.
  3. 3Ax = A cos θ, Ay = A sin θ, where θ is measured from the x-axis.
  4. 4R² = A² + B² + 2AB cos θ; tan α = B sin θ / (A + B cos θ).
  5. 5|A − B| ≤ |A + B| ≤ A + B.
  6. 6A − B = A + (−B); A + (−A) = 0, the null vector.
  7. 7Instantaneous velocity is tangent to the path.
  8. 8In a plane the angle between v and a can be anything from 0° to 180°.
  9. 9Constant a: v = v₀ + at, r = r₀ + v₀t + ½at², component by component.
  10. 10Projectile: horizontal velocity v₀ cos θ₀ constant; vertical acceleration −g.
  11. 11T_f = 2v₀ sin θ₀/g; hₘ = v₀² sin² θ₀/2g; R = v₀² sin 2θ₀/g.
  12. 12Maximum range v₀²/g at 45°; θ and 90° − θ give equal ranges.
  13. 13The trajectory of a projectile is a parabola: y = x tan θ₀ − gx²/(2v₀² cos² θ₀).
  14. 14Uniform circular motion: a_c = v²/R = ω²R = 4π²ν²R, towards the centre.
  15. 15v = Rω; ω = 2πν = 2π/T.
  16. 16Average speed ≥ magnitude of average velocity.

Common traps

Where marks are lost

Adding the magnitudes: 40 m and 30 m give 70 m whatever the angle.

Magnitudes add only when the vectors are parallel. At 90° the answer is 50 m; use R² = A² + B² + 2AB cos θ.

Taking Ax = A sin θ out of habit.

The cosine goes with the side next to the angle. If θ is measured from x, Ax = A cos θ; if it is measured from y, the roles swap.

Saying the velocity of a projectile is zero at the highest point.

Only the vertical component is zero there; the body still moves with v₀ cos θ₀ horizontally, and g still acts.

Thinking uniform circular motion has no acceleration because the speed is constant.

The direction of velocity keeps changing, so there is an acceleration v²/R towards the centre.

Using v = u + at along the circle for uniform circular motion.

The acceleration vector keeps turning, so it is not constant; the kinematic equations for constant a do not apply.

Believing a ball thrown horizontally takes longer to fall than one dropped from the same height.

Vertical motion is independent of horizontal motion: both fall for √(2h/g).

Assuming a higher launch angle always sends a projectile farther.

Range is v₀² sin 2θ₀/g, which rises to 45° and then falls; 60° gives the same range as 30°.

Giving a unit vector a unit, such as î metres.

A unit vector is a pure direction, magnitude 1 with no dimension; the unit sits on the number in front of it.

Formulas

13 to know

Components

Ax = A cos θ, Ay = A sin θ

θ measured from the x-axis.

Magnitude and direction

A = √(Ax² + Ay²), tan θ = Ay/Ax

In 3D add Az² under the root.

Resultant of two vectors

R² = A² + B² + 2AB cos θ

Law of cosines; θ is the angle between A and B.

Direction of the resultant

tan α = B sin θ / (A + B cos θ)

α measured from A.

Law of sines

R/sin θ = A/sin β = B/sin α

Angles of the vector triangle.

Constant acceleration

v = v₀ + at, r = r₀ + v₀t + ½at²

Applies to each component separately.

Projectile position

x = v₀ cos θ₀ t, y = v₀ sin θ₀ t − ½gt²

Launch from the origin; g = 9.8 m/s².

Projectile path

y = x tan θ₀ − gx² / (2v₀² cos² θ₀)

A parabola.

Time of flight

T_f = 2v₀ sin θ₀ / g

Time to the top is half of it.

Maximum height

hₘ = v₀² sin² θ₀ / 2g

Reached when vᵧ = 0.

Horizontal range

R = v₀² sin 2θ₀ / g

Maximum v₀²/g at 45°.

Centripetal acceleration

a_c = v²/R = ω²R = 4π²ν²R

Directed towards the centre.

Angular speed

v = Rω, ω = 2πν = 2π/T

ω in rad/s, ν in s⁻¹ (Hz).

Key terms

13 terms

Scalar
A quantity fully given by a number and a unit.
Vector
A quantity with magnitude and direction that adds by the triangle law.
Position vector
The arrow from the chosen origin to the point.
Displacement
The change in position vector, from the starting point to the end point.
Null vector
The vector of zero magnitude, the sum of a vector and its reverse.
Unit vector
A dimensionless vector of magnitude 1 that only marks a direction.
Resolution
Splitting a vector into components along chosen directions.
Projectile
A body moving under gravity alone after being launched.
Trajectory
The path a body follows; for a projectile, a parabola.
Horizontal range
The horizontal distance from launch to return to the launch level.
Centripetal acceleration
The acceleration towards the centre of a circle, v²/R in size.
Angular speed
The rate at which the angle swept about the centre changes, in rad/s.
Frequency
Number of revolutions per second, the reciprocal of the time period.
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