Permutations and Combinations

Maths · Class 11

Lesson 11 of 11 · 15 min

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Must-know facts

16 facts

  1. 1Multiplication principle: m ways then n ways gives m × n ways; separate cases add.
  2. 2Fill the most restricted place first, such as the units digit of an even number or a leading digit that cannot be 0.
  3. 3n! = 1 × 2 × … × n, with 0! = 1 and n! = n × (n − 1)!.
  4. 4nPr = n!/(n − r)!: ordered arrangements of r out of n different objects, no repetition.
  5. 5With repetition allowed, r places filled from n objects give nʳ arrangements.
  6. 6n objects with p₁, p₂, … alike: n!/(p₁! p₂! …) arrangements.
  7. 7nCr = n!/(r!(n − r)!): unordered selections of r out of n.
  8. 8nPr = nCr × r!: every selection can be ordered in r! ways.
  9. 9nCr = nC(n − r); if nCa = nCb then a = b or a + b = n.
  10. 10Pascal's rule: nCr + nC(r − 1) = (n + 1)Cr.
  11. 11Together: glue into a block and multiply by the arrangements inside it.
  12. 12Apart: arrange the others first, then place the separated objects in the gaps.
  13. 13Not together = total − together.
  14. 14'At least' selections: add the cases, or subtract the unwanted cases from the total.
  15. 15Select first, then arrange: choose with nCr, then multiply by r!.
  16. 16Sports-day numbers: 12 kits, 720 lock codes without repeats, 132 captain pairs, 35 relay teams and 840 line-ups.

Common traps

Where marks are lost

Using nCr for a captain and vice-captain.

The two posts are different, so order matters: 12P2 = 132, not 12C2 = 66.

Using nPr for a team of 4 from 7.

A team has no order, so 7C4 = 35; 7P4 = 840 counts running orders.

Counting 3-digit numbers from 0 to 4 as 5 × 4 × 3 = 60.

Numbers cannot start with 0; subtract 4P2 = 12 to get 48.

Forgetting the arrangements inside a glued block.

RELAY with E and A together is 4! × 2! = 48, not 4! = 24.

Placing separated objects between the others only, not at the ends.

4 girls in a row leave 5 gaps including both ends, so the boys fill 5P3 places.

Dividing only by the count of one repeated letter.

BALLOON repeats L and O, so divide by 2! × 2!: 1260.

Adding in 'and then' problems or multiplying in 'or' problems.

Successive jobs multiply; separate cases add.

Writing 3! + 4! = 7!.

3! + 4! = 30, while 7! = 5040; factorials do not add this way.

Counting 'at least 2 girls' as 4C2 × 8C3.

That counts many teams more than once. Add the exact cases or subtract the unwanted ones: 186.

Formulas

12 to know

Multiplication principle

ways = m × n × p × …

For jobs done one after another.

Factorial

n! = 1 × 2 × 3 × … × n; 0! = 1

n! = n × (n − 1)!

Permutations, no repetition

nPr = n!/(n − r)! = n(n − 1)…(n − r + 1)

0 ≤ r ≤ n; nPn = n!, nP0 = 1.

Permutations with repetition

n × n × … × n (r times) = nʳ

Each place has all n choices.

Repeated objects

n!/(p₁! p₂! … pₖ!)

p₁, p₂, … objects alike of each kind.

Combinations

nCr = n!/(r!(n − r)!)

0 ≤ r ≤ n; nC0 = nCn = 1.

Link

nPr = nCr × r!

Choose, then order.

Symmetry

nCr = nC(n − r)

Choosing r to take = choosing n − r to leave.

Equal combinations

nCa = nCb ⇒ a = b or a + b = n

Used to find n.

Pascal's rule

nCr + nC(r − 1) = (n + 1)Cr

1 ≤ r ≤ n.

Together (block)

(n − k + 1)! × k!

k different objects kept together among n different objects.

Apart (gaps)

m! × (m + 1)Pk

k different objects, no two together, placed among m others.

Key terms

12 terms

Multiplication principle
If one job can be done in m ways and then another in n ways, both can be done in m × n ways.
Factorial
n! is the product of the first n natural numbers, with 0! = 1.
Permutation
An arrangement of objects in a definite order.
nPr
How many ordered arrangements of r things can be made from n different things.
Combination
A selection of objects in which the order does not matter.
nCr
How many unordered selections of r things can be made from n different things.
Repetition allowed
An object may be used again in later places.
Alike objects
Objects that cannot be told apart, so swapping them makes no new arrangement.
Block method
Treating objects that must stay together as one unit.
Gap method
Placing objects that must be apart in the gaps between the others.
Pascal's rule
nCr + nC(r − 1) = (n + 1)Cr.
Dictionary order
Listing words by first letter, then second letter, and so on, in alphabetical order.
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