Lesson 11 of 11 · 15 min
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Must-know facts
16 facts
- 1Multiplication principle: m ways then n ways gives m × n ways; separate cases add.
- 2Fill the most restricted place first, such as the units digit of an even number or a leading digit that cannot be 0.
- 3n! = 1 × 2 × … × n, with 0! = 1 and n! = n × (n − 1)!.
- 4nPr = n!/(n − r)!: ordered arrangements of r out of n different objects, no repetition.
- 5With repetition allowed, r places filled from n objects give nʳ arrangements.
- 6n objects with p₁, p₂, … alike: n!/(p₁! p₂! …) arrangements.
- 7nCr = n!/(r!(n − r)!): unordered selections of r out of n.
- 8nPr = nCr × r!: every selection can be ordered in r! ways.
- 9nCr = nC(n − r); if nCa = nCb then a = b or a + b = n.
- 10Pascal's rule: nCr + nC(r − 1) = (n + 1)Cr.
- 11Together: glue into a block and multiply by the arrangements inside it.
- 12Apart: arrange the others first, then place the separated objects in the gaps.
- 13Not together = total − together.
- 14'At least' selections: add the cases, or subtract the unwanted cases from the total.
- 15Select first, then arrange: choose with nCr, then multiply by r!.
- 16Sports-day numbers: 12 kits, 720 lock codes without repeats, 132 captain pairs, 35 relay teams and 840 line-ups.
Common traps
Where marks are lost
Using nCr for a captain and vice-captain.
Using nPr for a team of 4 from 7.
Counting 3-digit numbers from 0 to 4 as 5 × 4 × 3 = 60.
Forgetting the arrangements inside a glued block.
Placing separated objects between the others only, not at the ends.
Dividing only by the count of one repeated letter.
Adding in 'and then' problems or multiplying in 'or' problems.
Writing 3! + 4! = 7!.
Counting 'at least 2 girls' as 4C2 × 8C3.
Formulas
12 to know
Multiplication principle
ways = m × n × p × …
For jobs done one after another.
Factorial
n! = 1 × 2 × 3 × … × n; 0! = 1
n! = n × (n − 1)!
Permutations, no repetition
nPr = n!/(n − r)! = n(n − 1)…(n − r + 1)
0 ≤ r ≤ n; nPn = n!, nP0 = 1.
Permutations with repetition
n × n × … × n (r times) = nʳ
Each place has all n choices.
Repeated objects
n!/(p₁! p₂! … pₖ!)
p₁, p₂, … objects alike of each kind.
Combinations
nCr = n!/(r!(n − r)!)
0 ≤ r ≤ n; nC0 = nCn = 1.
Link
nPr = nCr × r!
Choose, then order.
Symmetry
nCr = nC(n − r)
Choosing r to take = choosing n − r to leave.
Equal combinations
nCa = nCb ⇒ a = b or a + b = n
Used to find n.
Pascal's rule
nCr + nC(r − 1) = (n + 1)Cr
1 ≤ r ≤ n.
Together (block)
(n − k + 1)! × k!
k different objects kept together among n different objects.
Apart (gaps)
m! × (m + 1)Pk
k different objects, no two together, placed among m others.
Key terms
12 terms
- Multiplication principle
- If one job can be done in m ways and then another in n ways, both can be done in m × n ways.
- Factorial
- n! is the product of the first n natural numbers, with 0! = 1.
- Permutation
- An arrangement of objects in a definite order.
- nPr
- How many ordered arrangements of r things can be made from n different things.
- Combination
- A selection of objects in which the order does not matter.
- nCr
- How many unordered selections of r things can be made from n different things.
- Repetition allowed
- An object may be used again in later places.
- Alike objects
- Objects that cannot be told apart, so swapping them makes no new arrangement.
- Block method
- Treating objects that must stay together as one unit.
- Gap method
- Placing objects that must be apart in the gaps between the others.
- Pascal's rule
- nCr + nC(r − 1) = (n + 1)Cr.
- Dictionary order
- Listing words by first letter, then second letter, and so on, in alphabetical order.